Welcome to my Project Studio.

AI/ML | Python | React | SQL | Dist. Systems | Cloud | C++ | C# | Unity3D | Java | JS | TS | HTML/CSS

AI/ML | Python | React | SQL | Dist. Systems | Cloud | C++ | C# | Unity3D | Java | JS | TS | HTML/CSS

Project Studio

Inflerra is an AI-powered influencer sponsorship platform that matches small brands with creators across social media platforms such as Twitch, YouTube, Instagram, and TikTok. It automates the full deal flow with audience-fit scoring, AI price guidance, bidirectional offers with in-app chat, escrow-style payments, deliverables, and dispute resolution. Built with Next.js + TypeScript on Vercel, using Supabase and Azure on the backend.

Tools
  • Next.js
  • React
  • TypeScript
  • Node.js
  • Supabase
  • Stripe
  • Azure
  • Vercel

Inflerra

I wanted to create a mobile Sci-Fi adventure that didn't compromise on physics. The challenge was optimizing Unity's physics engine for mobile constraints, which I solved by implementing custom shader graphs for atmospheric effects and efficient asset management. It's a game about exploration, and I wanted the tech to feel just as boundless.

Tools
  • C#
  • Unity Engine
  • Blender
  • Inkscape

Jetpack Explorer

Hyper-casual Android videogame released on Google Play Store. Developed using Unity and C#, this game is about reacting to changing colors that the ball acquires by passing through a tunnel. The levels are procedurally generated, scaling difficulty and adding game mechanics as the player progresses.

Tools
  • C#
  • Unity Engine
  • Google Ads

Tunnel Ball

Tunnel Ball: Neondash is a combination of my learnings from my previous projects. Developed in 2023, and released on August 3rd, this game is a reincarnation of the Tunnel Ball, but with better everything. This game is a flashy, neon-drenched tunnel adventure that takes the player through a cyberpunk world of neon lights and fast-paced tracks. The game is available on the App Store and is an absolute gem. The music tracks I selected for this game perfectly capture the environment, leaderboards make it worth your while, and the gameplay is magical.

Tools
  • C#
  • Unity Engine
  • Blender
  • Lootlocker
  • RESTful APIs
  • DALLE

Tunnel Ball: Neondash

Multiplayer games live or die by their latency. For Rage of Tanks, I used Unity's HLAPI to build an authoritative server architecture. I successfully implemented client-side prediction and entity interpolation, which was crucial for keeping the fast-paced tank combat synchronized and fair for all players.

Tools
  • C#
  • Unity Engine
  • Unity Multiplayer HLAPI

Rage of Tanks

Recruitment screenings are often tedious, so I created Taland to gamify the process. I designed an algorithmic assessment engine that tests candidates on both technical and behavioral skills in-game. It was incredibly validating to see it reduce screening time by 75%—and taking 2nd place at the Lavin Innovation Studio Competition was the cherry on top.

Tools
  • C#
  • Unity
  • WebGL

Taland

As Co-President, I couldn't let our digital presence lag behind our ambitions. I personally led the redesign of our platform to reflect the premium brand we were building. I engineered custom JavaScript and CSS overlays on top of our CMS to break out of standard templates, delivering a bespoke user experience that matched our organization's energy.

Tools
  • Squarespace
  • JavaScript
  • HTML
  • CSS

Startup-UW.com

I built Foody because I needed a better way to find restaurants based on price and location. It's a cross-platform mobile assistant built with React Native. I integrated geolocation services and the Yelp Fusion API to aggregate data asynchronously, providing real-time, price-sorted discovery that I use myself.

Tools
  • React Native
  • React Hooks
  • REST APIs
  • JSON

Foody

I wanted to deeply understand graph theory, so I built a full-stack navigation assistant for the UW campus. I implemented Dijkstra’s algorithm and BFS from scratch in Java to ensure optimal pathfinding. Connecting that logic to a React frontend via a custom REST API taught me invaluable lessons about MVC architecture and event-driven design.

Tools
  • React.js
  • Java
  • Java Spark Server
  • JavaScript
  • TypeScript
  • JSON
UW Campus Map

CampusMaps

Fascinated by how autocorrect works, I built a predictive text messaging client. I implemented a custom autocomplete engine using Trie data structures and Levenshtein distance algorithms. It was a deep dive into O(L) complexity and real-time fuzzy search that demystified the magic behind text suggestions.

Tools
  • Java

uMessage

Security shouldn't be complicated. I developed this Java utility to generate cryptographically strong passwords that are actually memorable. I implemented entropy-maximization algorithms to find that sweet spot between security and usability.

Tools
  • Java
PassSafely

PassSafely

A simple, interactive E-Commerce website that I built for my phone-case business. This website was used as the main marketing touchpoint for our customers.

Vinierro

A musical project which allows users to create lyrics, find rhymes and synonyms, and sell instrumentals (beats) on the marketplace.

Tools
  • JavaScript
  • JQuery
  • CSS
  • HTML
  • MySQL
  • PHP

JustMakeIt

A website focused on me, my life, experiences, and my projects. Developed with care and consideration, using HTML, CSS, JavaScript, and JQuery for design and Figma for project planning.

Tools
  • JavaScript
  • JQuery
  • CSS
  • HTML
  • Figma
Tic Tac Toe Screenshot

RuslanBekniyazov.com (this website)

More on the way. Stay in the loop!

More on the way. Stay in the loop!